Trends and Statistics
Pew Research Center: Teens and Youth
The Pew Research Center monitors internet and digital media use and effects on society. Teens are one group of special interest. This section of the website reports on current technology trends among youth.
Home Computer Access and Internet Use
This research report describes 2013 access to computers at home and internet use by children age 3-17. Differences by age, race, household income, and parents' education are included. Child Trends.
Demographics: Internet and Social Media
Updated annually, this web page highlights selected statistics on adolescents' use of digital media. ACT for Youth Center of Excellence.
Digital Safety and Citizenship
See sidebar for Digital Citizenship curricula.
ConnectSafely.org is a nonprofit organization dedicated to educating users of connected technology about safety, privacy, and security. This website provides research-based safety tips, parents' guidebooks, advice, news, and commentary on all aspects of tech use and policy.
Common Sense Media
The extensive resources offered on this website are designed to provide information, advice, and tools to help parents, educators, and policymakers "harness the power of media and technology as a positive force in all kids' lives."
This comprehensive site offers digital literacy and online safety resources for both parents and educators.
This section of the StopBullying.gov website describes cyberbullying and how to report it.
Designed for educators, parents, and young people, the Digizen website provides resources to strengthen understanding of digital citizenship. The site offers films, games, advice, and other resources on issues such as social networking and cyberbullying. Childnet International.
Internet safety and digital citizenship resources provided here include online training, a student project kit, presentations, videos, and other teaching materials. National Center for Missing and Exploited Children.
Media and Digital Literacy
Practice Matters: Media Literacy
What is media literacy and why is it important for youth? Andrew Smiler explores the issue in this article. ACT for Youth Center of Excellence.
Use, Understand, and Create: A Digital Literacy Framework
What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need? The Digital Literacy Framework offered here classifies competencies for digital literacy according to three principles: use, understand, and create. Media Smarts.
Using Social Media to Reach Participants
In this webinar, presenters discuss social media strategies for youth programs (especially in the area of sexual health). Specific tips are offered for using Facebook, Twitter, Instagram, Pinterest, and Tumblr. Office of Adolescent Health.
Presentation (scroll down to "Using Social Media" for slides, audio, and transcript)
DigitalLiteracy.gov: Find Educator Tools
Here practitioners in service-oriented organizations -- such as libraries, schools, community centers, community colleges, and workforce training centers -- can search for specific types of digital literacy content. National Telecommunications and Information Administration.
Center for Media Literacy
This website contains abundant resources for promoting media literacy education.
Project Look Sharp
Project Look Sharp is a media literacy initiative of Ithaca College that develops lesson plans, media materials, training, and support for the integration of media literacy with critical thinking into curricula.
Incorporating Tech into Programming
This web page offers information about exemplary youth media projects and the organizations that host them from across the country. What Kids Can Do.
MIT App Inventor
MIT App Inventor is a beginner's introduction to programming and app creation that transforms coding language into visual, drag-and-drop building blocks. The project seeks to democratize software development by empowering all people, especially young people, to transition from being consumers of technology to becoming creators of it.
Scratch for Educators
Scratch is a programming language and online community where youth can program and share interactive media such as stories, games, and animation. Educators use Scratch in a variety of school and community settings for a range of grade levels. The Creative Computing Curriculum Guide provides plans and activities. MIT Media Lab.
Digital Generation Project
This site showcases how young people and programs use digital media to learn and communicate. The site also offers lesson and activity ideas for educators. Edutopia.
DML Research Hub
The mission of the Digital Media and Learning Research Hub is to advance research in the service of a more equitable, participatory, and effective ecosystem of learning keyed to the digital and networked era. The Hub provides a gathering place for those interested in new models of learning, and offers resources focused on digital media, equity, and connected learning.