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Adolescent Development Toolkit

 
Digital Citizenship Curricula

Digital Citizenship
This K-12 curriculum includes lesson plans, student digital interactives, and assessments, as well as professional development for teachers and materials for family education. Common Sense Education.

Our Space: Being a Responsible Citizen of the Digital World
Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. The Good Project.

Google Digital Literacy and Citizenship Curriculum
This interactive curriculum on what it means to be a responsible digital citizen includes hands-on activities. iKeepSafe and Google.

Toolkit: Teens and Media

Adolescents are early adapters of new technology. How are teens using new technologies and social media? How can they learn to use social media safely and ethically? And how can adults use new technologies to engage adolescents?

Trends and Statistics

Pew Research Center: Teens and Youth

The Pew Research Center monitors internet and digital media use and effects on society. Teens are one group of special interest. This section of the website reports on current technology trends among youth.

WebResearch

Home Computer Access and Internet Use

This research report describes 2013 access to computers at home and internet use by children age 3-17. Differences by age, race, household income, and parents' education are included. Child Trends.

WebReport

Demographics: Internet and Social Media

Updated annually, this web page highlights selected statistics on adolescents' use of digital media. ACT for Youth Center of Excellence.

WebStatistics

Digital Safety and Citizenship

See sidebar for Digital Citizenship curricula.

Connect Safely

ConnectSafely.org is a nonprofit organization dedicated to educating users of connected technology about safety, privacy, and security. This website provides research-based safety tips, parents' guidebooks, advice, news, and commentary on all aspects of tech use and policy.

WebTips, Guides, Advice

Common Sense Media

The extensive resources offered on this website are designed to provide information, advice, and tools to help parents, educators, and policymakers "harness the power of media and technology as a positive force in all kids' lives."

WebTools, Guides, Reviews

CyberWise

This comprehensive site offers digital literacy and online safety resources for both parents and educators.

WebVideos, eBooks, Tips, Games, Courses

Cyberbullying

This section of the StopBullying.gov website describes cyberbullying and how to report it.

WebWeb Pages

Digizen

Designed for educators, parents, and young people, the Digizen website provides resources to strengthen understanding of digital citizenship. The site offers films, games, advice, and other resources on issues such as social networking and cyberbullying. Childnet International.

WebWebsite

NetSmartz Workshop

Internet safety and digital citizenship resources provided here include online training, a student project kit, presentations, videos, and other teaching materials. National Center for Missing and Exploited Children.

WebTeaching Materials

Media and Digital Literacy

Practice Matters: Media Literacy

What is media literacy and why is it important for youth? Andrew Smiler explores the issue in this article. ACT for Youth Center of Excellence.

PDFArticle

Use, Understand, and Create: A Digital Literacy Framework

What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need? The Digital Literacy Framework offered here classifies competencies for digital literacy according to three principles: use, understand, and create. Media Smarts.

WebFramework, Lesson Plans

Using Social Media to Reach Participants

In this webinar, presenters discuss social media strategies for youth programs (especially in the area of sexual health). Specific tips are offered for using Facebook, Twitter, Instagram, Pinterest, and Tumblr. Office of Adolescent Health.

WebPresentation (scroll down to "Using Social Media" for slides, audio, and transcript)

DigitalLiteracy.gov: Find Educator Tools

Here practitioners in service-oriented organizations -- such as libraries, schools, community centers, community colleges, and workforce training centers -- can search for specific types of digital literacy content. National Telecommunications and Information Administration.

WebClearinghouse

Center for Media Literacy

This website contains abundant resources for promoting media literacy education.

WebWebsite

Project Look Sharp

Project Look Sharp is a media literacy initiative of Ithaca College that develops lesson plans, media materials, training, and support for the integration of media literacy with critical thinking into curricula.

WebEducation Resources

Incorporating Tech into Programming

Youth Media

This web page offers information about exemplary youth media projects and the organizations that host them from across the country. What Kids Can Do.

WebWeb Page

MIT App Inventor

MIT App Inventor is a beginner's introduction to programming and app creation that transforms coding language into visual, drag-and-drop building blocks. The project seeks to democratize software development by empowering all people, especially young people, to transition from being consumers of technology to becoming creators of it.

WebTech Project

Scratch for Educators

Scratch is a programming language and online community where youth can program and share interactive media such as stories, games, and animation. Educators use Scratch in a variety of school and community settings for a range of grade levels. The Creative Computing Curriculum Guide provides plans and activities. MIT Media Lab.

WebGuides, Tutorials, Curriculum

Digital Generation Project

This site showcases how young people and programs use digital media to learn and communicate. The site also offers lesson and activity ideas for educators. Edutopia.

WebVideos, Articles

DML Research Hub

The mission of the Digital Media and Learning Research Hub is to advance research in the service of a more equitable, participatory, and effective ecosystem of learning keyed to the digital and networked era. The Hub provides a gathering place for those interested in new models of learning, and offers resources focused on digital media, equity, and connected learning.

WebBlogs, Videos, Publications

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